Proper error handling is essential for building robust and reliable socket applications. Network programming is particularly prone to errors due to the unpredictable nature of networks, system resource limitations, and security restrictions. This section covers common socket errors, how to detect and interpret them, and strategies for error recovery.
Several functions are available to convert error codes into human-readable messages:
char *strerror(int errnum); // Returns a string describing the error codevoid perror(const char *s); // Prints a message followed by the error description
TCP sockets may perform partial writes, especially with non-blocking sockets. You need to track how much data has been sent and retry for the remaining data:
ssize_t send_all(int sockfd, const void *buf, size_t len, int flags) { const char *ptr = (const char *)buf; size_t remaining = len; ssize_t sent; while (remaining > 0) { sent = send(sockfd, ptr, remaining, flags); if (sent < 0) { if (errno == EINTR) { // Interrupted by signal, retry immediately continue; } else if (errno == EAGAIN || errno == EWOULDBLOCK) { // Socket would block, return partial success return len - remaining; } else { // Real error return -1; } } else if (sent == 0) { // Unexpected, but treat as an error errno = EPIPE; return -1; } ptr += sent; remaining -= sent; } return len;}
Proper error handling is essential for building robust and reliable socket applications. By understanding common error codes, implementing appropriate recovery strategies, and following best practices, you can create applications that gracefully handle network issues, resource limitations, and other potential problems.
In the next section, we'll explore network byte order and data serialization, which are crucial for ensuring that data is correctly interpreted when transmitted between different systems.
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